Metal Labs
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Performance so good it Hz

Engineered for next generation of online multiplayer games. No lag, stable tick rate, high player count, real-time physics simulations, AI agents and performance that scale across multiple servers without any latency. Powering next generation of server meshing.

SERVER TICK RATE
3.3×
VS AWS / PUBLIC CLOUD
SERVER TO SERVER LATENCY
100x lower
VS AWS / PUBLIC CLOUD
Player Count
Up to 256
PER METAL CLOUD SERVER
BANDWITH
50 GB/s
CROSS SERVERS
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Deterministic Ultra-Low Latency Network

Ultra-low-latency networking with RDMA enables lossless, fast, precise execution for real-time tickrate.

Single-Thread Optimized Performance

High clock speeds prioritize per-core execution speed for game networks where individual threads determine performance.

Predictable Performance and Reliability

Systems are tuned to maintain stable, consistent and reliable performance benchmarked against the high standards of financial institutions.

Tailored System Design

Configurable compute, memory, and networking options enable alignment with application-specific requirements.

Maximum Performance Density

High-performance computing delivered in compact 1U, 2U, 4U form factors to maximize processing power while minimizing footprint.

Proven Reliability and Expertise

Backed by deep ultra low-latency expertise and teams who have deployed thousands of systems for global high-frequency trading (HFT) environments, now supporting our long-term objective to scale massive multiplayer game servers.