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& Ultra low latency systems
Engineered for next generation of online multiplayer games. No lag, stable tick rate, high player count, real-time physics simulations, AI agents and performance that scale across multiple servers without any latency. Powering next generation of server meshing.
SERVER TICK RATE
3.3×
VS AWS / PUBLIC CLOUD
SERVER TO SERVER LATENCY
100x lower
VS AWS / PUBLIC CLOUD
Player Count
Up to 256
PER METAL CLOUD SERVER
BANDWITH
50 GB/s
CROSS SERVERS